Some striking in-engine cutscenes serve as bookends to most scenarios. Campaign missions are prefaced by excellent briefings that give a tiny history lesson and explain the situation using animatics and maps of France. Fighting will take players from open roads and farming communities to the dangerous hedgerows of Hill 192 and tight city quarters of Cherbourg and St. The campaign in general is wonderfully designed and follows Able Company and Fox Company Paratroopers from the storming of Normandy to the defeat of the German 7th Army as Polish, Canadian, and US troops closed the Falaise Pocket. This gameplay mechanic comes into play more in skirmish and multiplayer, but does come into play in a few of the single player campaign missions. If not, that resource is cut off and all benefits are denied. In order for one of these points to generate resources, it must be captured and connected back to the HQ territory via other friendly territories. Having three different capture points, all governing territories that are different shapes, creates a new level of strategy in all forms of the game. Maps often have larger amounts of certain types of resources making the way a mission progresses pretty unique. What's interesting is that the three resources can have pretty different applications: manpower is used in all unit and building construction, fuel is necessary to raise structures and purchase new vehicles, and ammunition is generally used to equip units with special weapons or activate special abilities on individual units like grenades or command tree abilities like air strikes. Those three resources are what keep an army functioning. Instead of simply grabbing generic resource points and constructing power generators, players will capture points (to raise their population cap and rate that manpower pours in), gather ammunition, and boost fuel supplies. The developers have simply improved on and adapted the rules of the previous game to fit the subject matter. Anyone who has played Relic's most recent RTS hit Warhammer 40,000: Dawn of War will understand the style of play here.
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